A chemist who codes.
VARLIS™ builds VR training software and AI-driven XR for scientific and technical work, develops AI tools, and makes original games.

Trained on the instruments - by the people who build them.
VARLIS scientific training isn't reverse-engineered from datasheets. It's built by a PhD chemist and analytical-instrument engineer who was trained directly on the hardware - LC, GC and mass-spectrometry systems and precision analytical instruments - by the manufacturers' own trainers and field engineers.
Scientific training software sits at an awkward intersection: chemistry, instrument engineering, 3D, software and compliance. It tends to work best when those live in one pair of hands - so the science, the simulation and the code stay honest with each other, and a reproduced instrument behaves like the real one down to its failure modes.
- PhD chemist and analytical-instrument engineer - bench experience, not datasheets.
- Blender, Unity and full-stack development in the same hands.
- Trained on the real instruments by the manufacturers who make them.
Four strands, one foundation.
Each draws on the same hands-on scientific and software background - kept deliberately distinct so each does one thing well.
Immersive training that reproduces real laboratory instruments and workflows, so teams can learn the procedure - handling, software, sequence - before they ever touch the hardware.
See the training workProject Parallax: mixed reality that recognises a real instrument in the room, aligns its own 3D model over it, and guides the operator through correct procedure - live.
Explore Project ParallaxAlepou, a local control plane for AI coding agents, alongside AI-assisted tools for scientific editing and animation production - built for serious project work.
Explore AI toolsGames for phone and VR with their own visual identity - from hand-tracked Quest flight in Fist Flight to painted Android worlds.
See the gamesWork with VARLIS.
Have a project that needs both deep technical understanding and original software - training, mixed reality, AI tooling, or something between? Let's talk.
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